Viz Artist User Guide
Version 3.13 | Published March 28, 2019 ©
GeoGraffiti
The Graffiti Texture plug-in gives the ability to draw freehand on top of containers with the Globe plug-in. The freehand draw is created with a brush shape, used with a mouse. The plug-in can also recognize some rendered shapes, such as circles, ellipses, crosses, and arrows, and replaces the hand-drawn item with the recognized shape.
The plug-in can either work in combination with Viz Engine’s multi-texturing technology or can add a standalone texture.
Note: This plug-in is located in: Built Ins -> Container plug-ins -> Texture
GeoGraffiti Properties
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Active: Enables/disables drawing.
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Texture Width: Sets dimensions of the texture used for drawing canvas.
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Brush Type: Color or eraser brush
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Brush Type: Selects color or eraser brush.
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Brush Image: Determines the shape of the brush using an image. If empty, a round brush is used.
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Brush Width: Sets the width of the brush in pixels. Visible only if the color brush is selected.
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Eraser Brush Width: Sets the width of the eraser in pixels. Visible only if the eraser brush is selected.
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Brush Color: Selects the color of the brush.
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Recognize Shapes: Toggles shape recognition mode on or off.
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Recognize Ellipse: Specifies whether shape recognition tries to recognize ellipse shape.
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Recognize Circle: Specifies whether shape recognition tries to recognize circle shape.
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Recognize Cross: Specifies whether shape recognition tries to recognize cross shape.
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Shape Delay: Determines the number of frames to wait from mouse up before trying to recognize shapes.
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Draw Arrow: Specifies whether non-recognizable shapes are converted to an arrow.
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Arrow Length: Sets the length of an arrow head.
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Arrow Width: Sets the width of an arrow head.
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Circle Rad: Determines the radius of the circle replacing a recognized circle. If zero, the radius of the recognized circle is used.
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Cross Width: Determines the width of the cross replacing the recognized cross shape. If zero, the width of the recognized cross shape is used.
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Enable Undo After Clear: Enables undo after the Clear button has been used.
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Clear (button): Clears the canvas.
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Undo (button): Undoes an action.
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Redo (button): Redoes an action.